Friday, January 2, 2009

I'm back

Yes, that's right: it's been over a year, but Tut Guides is back to bring you more useful information for video and computer games...well, some information, anyway. Some of this may just end up to be rants and complaints about the gaming world today. Take Call of Duty V, for example. I have one word for it: BACKTRACKING

Seriously, what gives? Call of Duty II was great, so was Call of Duty III...IV was a different story (modern warfare games are so generic and over-abundant that it was virtually indiscernible from Ghost Recon or Battlefield), but the former two games had one brilliant feature in common: split-screen Xbox LIVE play. This meant that you and a friend could sit on your couch and play online together while in the same room; however, the developers who led the train wreck that is Call of Duty V: World at War decided to leave this feature out. Want to know what happens when this feature is left out?

Here I am, watching my best friend playing Call of Duty V. I haven't told him how much I hate the game yet, but I think he gets the idea. When games that are supposed to let friends play together don't, you get people who horribly mismanage their time (I see a few fingers pointing at me), but you also get boredom. Games such as Halo that allow up to four people per console to take their missions online encourage togetherness in a society that is continuously encouraging isolation through technological advances.

So, really, what's the deal, Activision? Sure, you changed the game by having us fight the Reds, but the last time you changed the game, it ended up sucking; didn't you learn? To those of you who haven't purchased Call of duty V: just don't. You're better off playing II and III (at least you can choose to be a medic in those). When they try to spice things up by changing whom you fight, they lose control.

By the way, feel free to check me out on Helium, Where Knowledge Rules!

0 comments: